tasticrest.blogg.se

Secrets of grindea healing
Secrets of grindea healing










secrets of grindea healing

“The Secrets of Grindea beta is highly representative of how we envision the final product, but it lacks much content. Make sure every part of the game is of a consistent, high quality.Flesh out the Arcade Mode features even more.Add more floors to the Arcade Mode (roguelike).“We already have a stable and nearly feature complete foundation for the game, so from now on content is king for us. If frequent updates and/or a determinable release date is very important to you, we advise you to wait for the finished product!” This Early Access is best suited for people who want to be a part of the game's growth, show support towards the development, and is happy with playing what's there now. We've already put a lot of time into this title, and we'll keep working hard until it's the game it deserves to be! “Until the game is finished! Our goal is set: Secrets of Grindea should maintain its high level of quality for the duration of the entire game. It has been a tremendous help in shaping and improving the game, and now we'd like to invite the Steam Community to join us in creating the best game possible!” Ssfsx - standing still and slowly regenerating health -> this seems balanced when you think about battle, but outside of each battle, it would be op and also be slow and boring.“ Please read all the Early Access info before buying!įor a long time we've been involving the community into our development through our weekly devblog, forums and beta testing. KoBeWi - Limited healing potions -> For me this seems the only viable option OWN - Using MP / having a skill -> Far to overpowered, as MP are unlimited and the game could get trivial pretty quick, even on higher difficulties or the arcade mode If you ask me, an additional healing skill/method to the orbs we currently have, is more than unnecessary. Also usage leaves the player vulnerable for a really short period of time which either suggets drinking it between battles or when the player times it right even in battle. Of course you could get multiple drops and they'd stack.įor Story Mode i'd implement a mix between multiple system, where you can have up to 3(or so) healing potions, but they're very expensive and can only be obtained at the potion shop of course. You could implement a potion that rarely drop and can be stored and used in battle, but is one-time-use. I think a limitless healing, even a slow one, would break the system. I know that SoG is not aiming to be a 2D DarkSouls, but in some way the Arcade Mode should be hard(getting harder).

secrets of grindea healing

In contrast to DarkSouls, where healing is less limited but slow and combat cannot be stopped while in the inventory. In SoM healing is limited to three items of each kind, but there virtually is no disadvantage in usage, as the time is stopped during the handling of the menu.

secrets of grindea healing

If you had to put additional healing into the game, arcade or story mode, it should be limited and be rare(arcade) or have disadvantages to use in battle. I love the way KoBeWi suggested it.īe it Secret of Mana or Dark Souls, the limited healing ability gives the game balance and makes it feel more intense.

secrets of grindea healing

When you you're mid Dungeon it would take away some of the tension if healing gets too trivial. I'm against healing as a skill or ability.












Secrets of grindea healing